A Blast From the Past: The Retro Revolution

It’s been said that nothing is new, and everything old is new again. Never has that been more obvious than in today’s retro-infused consumer market. The trend towards aesthetics of the past are everywhere: fashion, art, music (the amount of remakes out there are enough to make your head spin), home decor, cars, architecture – you get the point.

So what is “retro” anyway?
According to Wikipedia, retro is “a culturally outdated or aged style, trend, mode, or fashion, from the overall postmodern past, that has since that time become functionally or superficially the norm once again.”

Basically, it’s a blast from the past. And we can’t seem to get enough of it. It’s part of human nature to gravitate towards the familiar. Psychologically, going retro gives the impression of standing the test of time. It has merit. Not to mention, it gives us that warm, fuzzy feeling that we so often crave.
Retro Television

Jumping on the Radio Flyer
Nostalgia seems to be something of a “new” commodity these days. Many are jumping onto the retro bandwagon, and not in an entirely elegant way. A lot of it is far too deliberate. There is no subtle throwback to a bygone era; it’s become outright blatant, down to the letter (or typeface if you will). Some may say it’s actually “retro reinvented,” meaning that it’s taken on a modern spin. But when that modern spin is just a whisper against the overall retro message, it can hardly be considered modern.

Okay, I’ll be the first to admit that I have a definite inclination towards thing of the past. But if Cyndi Lauper were to walk up to me today and ask me to design her new identity, it would not look like something from her earlier albums. Why? Because even she has moved forward. She’s not the same flamboyant performer of her past. She has evolved – not just reinvented, but changed.

Has retro design seen its day?
The primary goal of today’s retro revival seems simply to be to mimic a style instead of creating one. Actual art and design movements of the past were born in large part due to a cultural shift. And for the most part, they generally shifted forward. But there’s no shifting forward with retro design; it’s going back, because that’s what retro does.

Maybe we’ve run out of ideas, or we don’t know how to design for this nameless age. Or maybe we really do want to go back in time.

Graphic design will always have a strong link to its roots. That is, to those who came before and blazed a powerful trail to follow – great periods such as Art Nouveau, the Victorian era, the Industrial Revolution and, yes, even the latter half of the 20th century. But when we lean on the ideals of the past too much, we stop ourselves from moving forward.

Instead of going back, perhaps we should take a moment to think about where we’re going to be in the future. Maybe – just maybe – we’ll like it just as much. And if not, in 20 years it’ll become retro again anyway.

So, what do you think? What else have you’ve seen? Share your examples of the good, the bad and the downright embarrassing of retro graphic design…

Can you Bank on Your Advertising?

In today’s social market landscape never has the consumer adage of  “What’s it in for me?” been more key in all communications. Today, Brand must be upfront, in the consumer’s line of vision, without selling. Brand must engage with intent, with less frills, less sell and more substance. Social Brand has enabled this. Today ‘advertising’ through the social channels must be informative, educational and add value. The concept of Social Brand has emerged, trumping all other frivolous communications. I am not saying that traditional media is out, quite the contrary, it has a very strong future. It will finally evolve to the place that it should have always been… revenue generating. The emergence of social media with its marketing intimacy and emergence of inbound marketing has proven to be the catalyst for Traditional media. Entertainment value is no longer enough… mind you, the creative of advertising should never have been the focal point of advertising… and now it can’t be, because it is no longer relevant. From a brand’s point of view, it should never have been about creative, because creative doesn’t translate into revenue. Mark Stevens who wrote the book Your Marketing Sucks stated it very clearly: “Marketing that doesn’t suck should be about the revenue, not about how beautiful the advertisement is”.

From the advertising agency’s point of view, the Traditional ad (broadcast, print or out of home) needs to be tied more succinctly to Brand Persona and what the brand is communicating within its other platforms, such as social media channels. It has to be more functional. Being a Chief Creative Officer with a strong heritage of marketing and business, ad evaluation has always been about brand context. My team constantly mimics me “Are we asking the consumer to do too many calisthenics to get to the point?“. It always irks me when I see an advertisement (print, radio, TV, out of home) where the creative won over the brand… when the creative premise/idea/visual was so beautiful that it won out over the primary objective of what the ad was actually supposed to achieve. Answer these few questions when you see an ad that has captivated your attention:

  1. What is the Brand? (Does it have presence, seen or stated? Does it inspire you to remember it?)
  2. What is the single message the ad has communicated? (What is the message? Does it speak to the Brand’s Basic Premise and its reason to believe?)
  3. Does the message hold any relevance for you? (Are they speaking to you, the intended Target Market, in the way you wish to be addressed? Are you the Target Market?)

If you can’t answer all these questions succinctly, then the advertising has failed. Over the years, I have seen ads that are clever and witty, utilizing the latest and greatest animation techniques to create a thing of real beauty… it almost becomes a piece of art – so much so that they win awards, as they are award-winning creative. But do they win sales for the client, for the Brand? That really should be the metrics to measure the success of an advertising campaign. My creative philosophy has always stemmed from my marketing background. As such, when we are brainstorming sessions at 3H, the objective is written out, clearly on the big LCD screen. All creative ideas are scrutinized against the objective and more often than not, the objective is to increase sales.

Don’t get me wrong, there are ads that are beautifully conceptualized, executed and very brand relevant. But, more often than not, advertising loses the perspective that it’s there to promote Brand and deliver on sales, not creative. Achieving the delicate balance of creative and brand… adding in a strong understanding of target psychographics is never easy… but believe me it’s totally doable! Clear concise messaging, with strong benefits, executed with a seamless strategy relevant to the target market is what brand advertising should be all about.

 

You Know You’re a Graphic Designer When…

Okay, so as designers, we all loved “You know you’re a graphic designer when…”. For those of you who weren’t around or don’t remember, this was a viral list of some of the many oddities and unique characteristics that describe graphic designers. It was a little tongue-in-cheek, and for the most part, it really rang true.

When it first hit the web a number of years ago, it was extremely well received. I remember being huddled around a single computer in the studio with the rest of the designers. We all shrieked in delight about how much we related to it and about how much we really had in common with each other. Many similar lists spawned from the same idea. You can Google pretty much anything on the end of “You know you’re a” and come up with a list.

But, why did we like it so much? Perhaps because we felt someone took the time to get to know us. Well, they may not have really known us, but they touched upon aspects of ourselves that we could relate to. Someone articulated things about who we were that we may not have even realized. And, they not only made sense, they made us laugh and think about ourselves in a different way. That connection is what we gravitated to and why we shared it with everyone.

It is that same connection we as creative professionals still strive to achieve with our design and communications. We want our audience to know that we took the time to get to know them. We want them to think about something differently. We want to appeal to who they are as individuals and provide them with a message they can relate to.

Hoopla_Image_Connect

In a world that’s getting a lot smaller, where we’re constantly inundated with messages – a lot of which are just noise – we want to have a clear voice that can speak to our audience and achieve that desired connection. So, how do we do that? We ask questions, we listen, we share and we learn. We then take what we know and apply it to our work. Hopefully, at the end of the day, that attention to detail has made a difference – not only in what we say, but how we say it.

On that note, how about reviving the list for today’s designer, just for fun? And this time, let’s make it a quiz… are you a graphic designer?

  1. When selecting a greeting card, do you opt for the better design over the perfect sentiment?
  2. Do you ever wonder how it’s legal to have the names of street signs horizontally scaled to fit the allotted space?
  3. Have you ever tried to command/control ‘S’ while reading a web page that you weren’t finished with?
  4. Do you feel that if someone touches your monitor it’s an intrusion upon your personal space?
  5. When you discover the list of web safe fonts has been added to, do you feel the need to high-five someone?

So, how did you do? Or, better yet, what questions would you rather ask?

The digital age of graphic design: What a computer can’t do for you.

Paper and pencil, set square and drawing board: Can you believe once upon a time graphic designers actually used these tools to create? (Gasp) It’s true. There was no other way.

With the advent of the computer, graphic design as a profession changed – drastically. Not unlike many other professions. For graphic design, creating on a drawing board by hand, was then handed over to a machine that could do it for you. Sounds great right? Well, as we all know, it was not quite that simple.

What is a computer? By definition it is: one that computes; specifically: a programmable usually electronic device that can store, retrieve, and process data.† That’s it. That’s all it does. Just simple, logical organization of information. These electronic devices are programmed to do we want them to do. They are engineered to make life easier by their ability to carry out commands that we give them. The rest is up to us. Take this graphic design blog post as an example. I typed these words into a computer. It then processed the information with a few simple commands that I gave it. The computer can’t think for itself, it needs me to tell it what to do. It doesn’t know what I’m going to say, or how I’m going say it. It just stores the information.

Yes, we all love Apple. Something that once took days can now be accomplished in hours. Yes, we now have the ability to ‘undo’. Undo deserves a blog post of its own – that little command has saved us all on countless occasions. Yes, we can create multiple options. Designers can now more freely experiment with different styles, colours, layouts and work on approaching the design from different angles, resulting in varied solutions to the same problem. Yes, it has reduced costs in regards to production. The skill set of a graphic designer now often includes ‘production expertise’. This has evolved the role to integrate, typesetting, digitally imaging and software knowledge. The final product is neatly packaged on a digital desktop.

As I said, the computer has changed graphic design drastically. If it is understood and used properly, it can greatly enhance the outcome of our work. It has facilitated great leaps in the industry and added new dimensions to what is possible. Although, I find sometimes people lose sight of the fact that, the process of designing itself hasn’t changed at all. A computer can’t design it for you.

The computer can be compared to paper and pencil. A great line from my Creative Director goes a little like this: “Computers do nothing for someone who doesn’t know how to use them and everything for someone who does.” Agreed. It is simply a tool and a graphic designer it does not make.

What do you think? Let me know your thoughts…

digital age graphic design

http://www.merriam-webster.com/dictionary/computer